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Wildstar published on No Comments on Wildstar

Cute Soul-less ginger is Wildstar's main marketing point.I love RPGs. I have for a long time now, but since I got out of World of Warcraft there hasn’t been much to excite me in the genre for a while, but that looks like it might change with Wildstar.

The game play doesn’t look to be anything new in the area of game play mechanics, but the crude and cartoony humor is right up my alley. The game kind of reminds me of a raunchy Ratchet and Clank. I can see one of my favorite artist’s work all over it, too; one Cory Loftis. He’s added a light-hearted, fun aesthetic to the whole project.

My only problem with it is that it’s an MMO. I already play Guild Wars 2, Vindictus, and Spiral Knights. I don’t play them in any kind of dedicated fashion; there is just no way I could play each of them the way I played WoW. I did my dailies, I raided, and it just burnt me out. I’m not looking for a game to obsess over anymore. The casual elements of GW2, Vindictus, and Spiral Knights is what drew me to them.

I love the look of Wildstar. I love the humor, but I don’t love the WoW interface that exists in more MMOs—like in GW2.  I can live with that interface though, so long as it doesn’t also borrow the design philosophy, which at its heart is meant to punish casual gamers like myself. I want to be able to play the game and hope it is built with players like me in mind.

My boredom was also broken with the news of the new Xbox One. It looks like this will be the first generation of gaming consoles where I won’t own one. There are so many great games out for my PC and phone I don’t see the point in putting up with console business practices. Games like Spiral Knights and Vindictus are a lot of fun and I never paid a penny. It’s hard to compete with that kind of value.

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