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The reason all of the items in our games have a six-page appendix.

The reason all of the items in our games have a six-page appendix. published on 6 Comments on The reason all of the items in our games have a six-page appendix.

Not really. Sometimes they get pretty long though, just because when I’m fast and loose with the language, I inevitably have to give some ruling that either lets someone break the world or be really disappointed.

Also the dragon was secretly made of time-dust, so when I let this work, there was a reason other than “dragons are technically made of material.”

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Remember, Bartholomew, that Adjectives are your friends. Adjectives like “non-living” or “inanimate” would have forestalled this outcome. ^_^

I wish I believed you.

Me: “Non-living material.”

Player: “The scales aren’t alive.”

Me: “They’re attached to a living thing.”

Player: “So they’re not alive. Excellent. BEGIN THE EXCAVATION!”

Player: “The scales aren’t alive.”

You: “Then why are they larger now than when the dragon was just Old?”

See, it can work!

Alternatively, if he hasn’t tested the shovel yet, now’s the time when you can let him know about the explosive side effects…

Fair enough. then yeah, I would add the non-living stipulation for later encounters. XD

To be fair, I do this kind of thing on the regular.

I jailbroke the 3.5 Warlock, made a 5e bardlock who could gain infinite minions given enough time, and don’t get me STARTED on the pathfinder Kineticist (WACKY WAVY INFLATABLE FLAILING ARM FLAILING DEATH MACHINE!) Or MONK! (30 AC at lvl 5)

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