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The reason all of the items in our games have a six-page appendix.

The reason all of the items in our games have a six-page appendix. published on 6 Comments on The reason all of the items in our games have a six-page appendix.

Not really. Sometimes they get pretty long though, just because when I’m fast and loose with the language, I inevitably have to give some ruling that either lets someone break the world or be really disappointed.

Also the dragon was secretly made of time-dust, so when I let this work, there was a reason other than “dragons are technically made of material.”

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Remember, Bartholomew, that Adjectives are your friends. Adjectives like “non-living” or “inanimate” would have forestalled this outcome. ^_^

I wish I believed you.

Me: “Non-living material.”

Player: “The scales aren’t alive.”

Me: “They’re attached to a living thing.”

Player: “So they’re not alive. Excellent. BEGIN THE EXCAVATION!”

Player: “The scales aren’t alive.”

You: “Then why are they larger now than when the dragon was just Old?”

See, it can work!

Alternatively, if he hasn’t tested the shovel yet, now’s the time when you can let him know about the explosive side effects…

Fair enough. then yeah, I would add the non-living stipulation for later encounters. XD

To be fair, I do this kind of thing on the regular.

I jailbroke the 3.5 Warlock, made a 5e bardlock who could gain infinite minions given enough time, and don’t get me STARTED on the pathfinder Kineticist (WACKY WAVY INFLATABLE FLAILING ARM FLAILING DEATH MACHINE!) Or MONK! (30 AC at lvl 5)

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Fort Scott Presentation

Fort Scott Presentation published on No Comments on Fort Scott Presentation

Huge shout-out to the enthusiastic group that came out to see us at Common Grounds Coffee in Fort Scott today for the Second Story event. It was a blast talking to you guys about RPGs and meeting you after the presentation. Thanks for making the trip awesome! If I saw you there and didn’t get a chance to get your contact information, or you wanted to follow up on an idea, feel free to leave a comment here.

Thieves Can’t Podcast – Episode 2

Thieves Can’t Podcast – Episode 2 published on No Comments on Thieves Can’t Podcast – Episode 2

Hey everyone,

Episode 2 of Thieves Can’t Podcast is out, and I think I can safely say that we kinda can podcast. Definitely looking for your feedback on this project as we go forward with it!

There will be a link out on Patreon a bit later — technical difficulties are preventing an upload there. Expect it to be distributed to itunes and other podcast-grabby-places shortly.

Additionally, for our Patreon Subscribers for Thieves Can’t, we’re putting up the entire behind-the-scenes process of how we’re making issue 3 of Thieves Can’t — starting with the script. Click Candor and her awesome Eyemac for the Patron-only link to our script-in-progress, where you’ll be able to see what’s going on in the next issue, and get a sense of what sort of jokes make the cut and what sort don’t as we turn script pages into comic page mockups. You might even catch one of us in there writing or editing, since I’m fairly certain that Google Docs lets people spy on writing live.

Also, be sure to catch us Saturday, 11:30 AM at the Common Ground Coffee Co in Fort Scott, Kansas, where Zach and I (or at least one of us) will be talking about how to write for tabletop RPGs.

Thieves Can’t Livewrite, Tomorrow @ 6 PM

Thieves Can’t Livewrite, Tomorrow @ 6 PM published on No Comments on Thieves Can’t Livewrite, Tomorrow @ 6 PM

Tomorrow at 6 PM central standard, I’ll be working on the Thieves Can’t, book 3 script and chatting with readers / answering writing questions as I go. It’ll take place in our discord channel, here: https://discord.gg/2SV9kuk. Feel free to pop in!

Thieves Can’t Podcast – Episode 1

Thieves Can’t Podcast – Episode 1 published on No Comments on Thieves Can’t Podcast – Episode 1

So, first off — this wouldn’t have gotten made without Chris Stonecipher leaping in like a goddamn hero and helping me with some of the editing. Huge shout-out to him, and I’m super glad to have him on this project.

Editing audio is a bit more intensive than I thought, but the delay from episode 0 to episode 1 was 90% learning curve.

You can give episode one a listen on our Sound Cloud:

Or you can listen to it here, on our Patreon site.

Both pages should allow file downloading, and the episode will (I think) be searchable in all the normal podcasty places in a day or two.

Let us know what you think!

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